09 Jan 2025

Electronic Arts opened a vacancy of the technical manager of the franchise Mass Effect. From there you can get an interesting detail: it seems that a new part of the series will work on a well -established Unreal Engine engine, and not on Frostbite from EA, which seems to cause a lot of headache to everyone except Dice.

The engine is dedicated to the line https://non-uk-casinos.co.uk/review/golden-pharaoh-casino/ in the requirements for the candidates: "Experience with Unreal Engine 4 or higher is an advantage". Venturebeat portal editor with reference to its own sources writes that EA Using Unreal wants to make sure of a strong technical foundation Mass Effect and even considers the opportunity to make it the main engine among internal studios.

EA I tried to transplant all its leading franchises to Frostbite – in this way the company wanted to increase the profitability of projects, since UNREAL needs to pay deductions. It turned out badly, especially for BioWare:: it has been repeatedly stated that Dragon Age: Inquisition, Anthem And Mass Effect: Andromeda Faced with serious problems in production just because of Frostbite-the engine did not have enough convenient tools and critical features that had to be designed from scratch.

We can say that Mass Effect Returning to the origins: the first three parts of the franchise work on UNREAL Engine variations. But also completely abandon Frostbite in Electronic Arts do not intend: most likely, Dice will continue to do Battlefield and their other shooters on their own engine. In addition, a remake works on Frostbite Dead Space.

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